Spin the Bottle Online
Instantly spin the bottle to pick a random player
4 players ready to play
How to play
- Add names, then tap Spin.
- The bottle points to someone — they go next!
- Set a rule: truth, dare, compliment, or pick the song.
Keep it respectful. Everyone should be comfortable.
Result
Spin to pick someone...
Spins: 0 • The bottle never picks the same person twice in a row
Spin the Bottle (Online)
Add your player names, hit Spin, and the bottle whirls to pick someone at random. It's the classic party game vibe — without needing a physical bottle, a perfectly round table, or a complicated setup.
This tool works great as a turn-order picker (who goes first, who picks the movie, who chooses the next song), and it can also run quick party rules like truth/dare-style prompts. Keep it respectful, keep it consensual, and keep it fun.
How the Spin Works
When you spin, the bottle rotates several full turns and lands on a random player position. Each name has an equal chance of being picked. If you have at least two players, the next spin avoids landing on the same person twice in a row so the game keeps moving.
The simplest way to get good results is to keep your list clean: one name per line, short nicknames, and no duplicates unless you truly want the same person to have higher odds.
How to Play (Fast)
- Add 2–24 player names (one per line).
- Agree on a rule before the first spin (what happens when the bottle lands on someone).
- Tap Spin, then follow the rule.
- Repeat for the next round, or stop when you're done.
Pro tip: if the group is indecisive, use a "one-spin commitment" rule for one round. Everyone agrees to follow the result once, no renegotiating.
Rule Ideas (PG-Friendly)
Spin the Bottle doesn't have to mean kissing. It's basically a fun random selector — so you can attach any rule you want. Here are safe, crowd-pleasing options:
- Pick the song: the chosen person picks the next song for the room.
- Truth (light): answer a simple question like "What's your current favorite show?"
- Dare (silly): do a harmless challenge like a 10-second dance or a funny pose.
- Compliment: give a genuine compliment to someone in the circle.
- Choose the snack: the chosen person picks what the group eats next.
- Who goes first: use it as turn order for board games, cards, or video games.
If your group wants something more structured, pair this with a dedicated prompt generator (like truth/dare prompts) and let the bottle choose the player each round.
Kid-Friendly Rule Set (No Awkward Stuff)
If you're playing with kids, keep it silly, quick, and zero-pressure. The goal is to laugh, not to put anyone on the spot. Try rules like:
- Animal noise: make your best animal sound for 5 seconds.
- Freeze pose: strike a pose and hold it until the next spin finishes.
- Compliment round: say one nice thing about someone else.
- Pick the next game: the chosen person decides the next mini game or activity.
- Would you rather: answer a light question, then pass the phone to the next person.
A simple house rule helps: anyone can say "skip" at any time and the group just spins again. No explanations required.
Consent & Comfort (Important)
Party games are only fun when everyone feels safe. Before you start, do a quick comfort check:
- No pressure: anyone can skip a round without needing to explain.
- Keep it PG by default: avoid sexual content, humiliation, or anything that could cause regret.
- Respect boundaries: if someone says no, that's the end of it.
- Match the room: mixed ages? Choose kid-friendly rules.
If the vibe ever gets awkward, switch to a different rule set (or a different game). The goal is laughs, not stress.
Quick Tips
- Use short names or nicknames so the wheel stays readable on phones.
- If two people share a name, add an initial (A/B) or a nickname.
- Keep your group size reasonable (6–14 feels great). Very large lists are still usable, just busier.
- Agree on rules before the first spin, and keep a "skip" option available.
Troubleshooting
- Names don't fit: shorten to nicknames or initials (especially on phones).
- Too many players: split into two circles and spin separately, or use a name picker for a quick draw.
- Duplicates: add "A" / "B" so the result is unambiguous.
- Feels too random: set a clear rule (like "pick the song") so every result is fun no matter who gets chosen.
Want More Structure?
Spin the Bottle is a great "who's up next?" selector. If you want a more guided game, pair the spin with a prompt generator so every round has something to do or answer.
- Use Truth or Dare prompts, and let the bottle choose the player.
- Use Would You Rather prompts for quick debates with zero dares.
- Use Never Have I Ever prompts when the group wants stories.
- Use Conversation Starters when you want a calmer, more chill vibe.
The best combo is simple: bottle picks the person, prompts supply the content, and everyone agrees on a skip-friendly rule set.
Frequently Asked Questions
- How many players can I add?
- Add anywhere from 2 to 24 names. The wheel lays them out evenly around the circle so the bottle can land on anyone.
- Is the pick fair?
- Yes. Each spin targets a random angle mapped to a player position. Every player has an equal chance.
- Will it pick the same person twice in a row?
- It avoids immediate repeats when possible. If there are 2+ players, the next spin won’t land on the same person back-to-back.
- What if two players have the same name?
- Use nicknames or initials (like “Sam A” and “Sam B”). The wheel treats each line as a separate entry.
- What rules should we use?
- Whatever your group agrees on: truth, dare, compliment, “pick the next song,” or “choose the next snack.” If your group includes kids/teens, keep rules PG and consent-first.
- Can I use this for “who goes first?”
- Definitely. Spin once to choose the starting player, then keep spinning for turn order.
- Does it work on phones?
- Yes. It’s built mobile-first, so it works well on small screens for parties, sleepovers, and game nights.
- Is Spin the Bottle okay for kids?
- It can be, if you use kid-friendly rules (no kissing, no pressure, and nothing embarrassing). For kids, treat it as a simple “picker” for games and silly challenges.
- Can I change the player list mid-game?
- Yes. Edit the names box at any time. If someone leaves, remove them. If someone joins, add them on a new line.
- Do I need an internet connection to spin?
- Once the page loads, the spinning logic runs in your browser. If your connection is spotty, keep the tab open and you can usually keep playing.